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Garden
Nightmare
Progression: * Mission: Jennur's Horde Wyrm
- 03 Jul 2007 With Ronjok safe for the moment, we head back to Vabbi
to clear the demons out of the gardens of Seborhin. Hinon is waiting for us. He
will give us the Lights of Seborhin, which will instantly destroy the Harbingers
within. There's only one catch though; there is a rift up ahead that spawns Margonites
and every time we use a Light to destroy a Harbinger, the number of Margonites
summoned will increase. That's a bit of an interesting catch. Fortunately, though,
these Harbingers are weaker than the Harbingers of Twilight that we faced back
in Kourna. Because of that fact, we can move past them without them being much
of a danger. We
begin our attack and run the gauntlet past the first few Harbingers, who give
up chasing us rather quickly. When we reach the staircase up to the courtyard,
we run into a rather large group of Margonites and have to fight them there. While
we are fighting, more Margonites show up and we end up having to use a few res
sigs. There is also a Harbinger fighting us, one that was waiting at the top of
the stairs. We decide we won't be able to go on if we don't deal with this one,
we'll just have to deal with the larger number of Margonites. When the Harbinger
dies, a Spirit of Seborhin rises in its place and creates another light for us. We
clear out the central area as much as we can until we reach a newly created ravine.
By this time, we've got the timing of the spawns down, so those are no longer
an issue for us, we simply wait until the spawn arrives, attack it and then target
one of the already existing groups. When we decide it's time to move to the other
side of the ravine, we take out the northern Harbinger, again risking the increased
spawn numbers. With
the rest of the area now accessible, we clear the Margonites in the area, including
a group on the staircase near us, which we find we can't destroy without also
destroying the Harbinger along with it. This Harbinger seems different than the
others for some reason, but we're not quite sure what it is about it that makes
it so. When the next spawn arrives we figure out that it's because it doesn't
increase the number of Margonites spawned. In any case, we go back down the stairs
and see another group like the one we just battled on the other staircase, so
we use the same strategy to destroy them and their Harbinger. Now
that just the Harbinger of Nightfall is left, we head in and start fighting it
and Kali, our designated Light of Seborhin carrier, drops the Light on the demon.
It doesn't die. We're in trouble. Then we notice that it did get hurt, quite a
bit, by the Light. Oh Boy. Kali goes back for another Light and drops it on the
demon. It still doesn't die. Argh. She goes back and gets yet another one and
this time, when she drops it on the demon, it dies and the rift closes, taking
the other torment demons with it. Now that we've successfully averted Nightfall
for the time being, we decide to take a rest. I
suppose now is as good a time as any to update you as to our equipment situation.
As you know, we only use what we find and refuse to spend gold, except on the
rare occasion of buying identification and salvaging kits, even then that's only
some of us. Others will instead barter for these items. Ginger's sword is somewhat
dull, as she's been using the same one for quite a while now. The rest of us have
managed to find weapons that suit our purposes, some from the corpses of enemies,
some that we traded for, some that we found buried in the ground. While they are
not the most powerful weapons in existence, they do what we need them to do, and
that is enough. Our
armor is still the same that we got back in Lahtenda Bog before we left Istan
and, though it may be battle-worn at this point, it still protects us. No, it
does not offer as much protection as something we could have custom tailored for
us in one of the cities, but at the same time it does not leave us defenseless.
Throughout our journeys we have been able to find enough runes and insignias from
the armor of our slain foes that we all have good enough armor for what we are
doing. We do not need perfected armor, just as we do not need perfected weapons,
in order to win the day and it is unfortunate that so many people place such a
high importance on the quality of their armor. Yes, armor is important to have
when going into battle, but if you depend on it more than your own ability to
survive then you will certainly fall. That is all I have to say on that.
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