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Turning
the Tables
Progression: * Quests: A Deal's a Deal; Horde of Darkness * Mission: Ruins
of Morah Wyrm
- 04 Jul 2007 There are a lot of walking dead here. I don't like that.
Although, I suppose it can't be helped as this place is home to the walking dead
and demons. We leave this small outpost and head north to find Joko waiting for
us. I don't like forging an alliance with this fool, even if it is only temporary,
but we need to stop Varesh and his resources will help us do that. First,
we need to gather his forces which, until now, have become dormant and anarchist,
which means we're going to have to subdue them. Great. We climb into wurms and
follow Joko to someone he claims is his most trusted general, who naturally attacks
us. We pummel the general and he comes to his senses, then summons more walking
dead to "serve" in the army. We move forward and, with the aid of the
walking dead army, any fighting we have to do, be it with the other walking dead
or with Margonites, is over quickly. We
reach the sulfurous haze again and climb into wurms, then proceed North and find
Joko's Bone Palace inhabited by Margonites. We easily destroy them and Joko reclaims
his throne. I hope we don't end up regretting this. While Joko busies himself
at trying to reorganize his army, one of his priests, if it's even possible for
the walking dead to have priests, tells us that we need more firepower from our
wurms if we want to move forward. The only way to do this is to go kill elder
wurms and have ours consume them, thereby gaining their powers. That's just gross. We
take the long trek through the desolation in our wurms, and eventually reach the
elders. After our wurms gobble them up they "inherit" the ability to
perform their own siege attacks. We take our now even more powerful wurms and
head to where Varesh is trying to complete the ritual to summon Abaddon into the
world, the Mouth of Torment. There are only two things in our way: first, a horde
of darkness from the realm of torment and secondly, a giant solitary colossus
that is blocking our path. How the colossus got there, we're not exactly sure,
but it's there. Both of these interferences are easily dismantled by our wurms
and their new siege abilities. We
depart the wurms one last time and thank them for their help, then head towards
the Mouth of Torment. Waiting for us is one of Varesh's captains, that she had
placed on guard duty. Fortunately, this captain is more loyal to General Morgahn
than he is to Varesh and escorts us in. As we prepare to fight Varesh, Morgahn
insists on coming along to atone for his earlier crimes in assisting Varesh. We
agree to this and Captain Mehhan helps us sneak in. Then he runs away. Varesh
is standing in the middle of the Mouth of Torment surrounded by three Margonites.
We manage to lure her away from them and back up the hill to us, where we start
beating on her. She has gained many powers from Abaddon and we take quite a bit
of damage, needing to use several res sigs, but we are determined and we eventually
weaken her to the point where she falls back to her spot for meditation and begins
summoning demons from the realm of torment. Some of these go down to the mouth
itself and help surround her, while others stay near where we are. We destroy
the ones that are blocking us from attacking Varesh. As
soon as we are able to, we once again lure her over to us where she has to fight
us without the aid of her demons. Even with her new powers from Abaddon, she is
unable to bring us down. We are able to defeat Varesh and bring an end to her
tyrannical reign. Unfortunately, we are not able to celebrate because she was
able to complete enough of her ritual for the gateway to begin to collapse and,
with her death, it is opened enough so that we are pulled into the realm of torment
itself.
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